Showing 2363 open source projects for "sdl%20game%20source"

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  • 1
    SDL

    SDL

    Simple DirectMedia Layer

    SDL is written in C but is compatible with C++ and has bindings for multiple other programming languages, making it highly flexible for different development environments. The library is not a game engine itself, but rather a hardware abstraction layer that enables developers to build engines or applications on top of it with full control over performance and rendering.
    Downloads: 30 This Week
    Last Update:
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  • 2
    SDL_GameControllerDB

    SDL_GameControllerDB

    A community sourced database of game controller mappings

    SDL_GameControllerDB is a community-maintained database of game controller mappings designed to be used with the SDL (Simple DirectMedia Layer) library’s Game Controller API for both SDL2 and SDL3. Because many controllers report different axes and button layouts depending on platform and manufacturer, this project provides a large text database (gamecontrollerdb.txt) that maps those raw inputs to a standardized layout for consistent use in games and applications across Windows, macOS, Linux, Android, and other SDL-supported systems. ...
    Downloads: 9 This Week
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  • 3
    C-Dogs SDL

    C-Dogs SDL

    Classic overhead run-and-gun game

    C-Dogs SDL is an open-source, classic overhead run-and-gun game that offers both single-player and multiplayer modes. It features customizable campaigns, a variety of weapons, and supports modding, allowing players to create and share their own missions. The game has been updated to include modern features while retaining its retro charm.
    Downloads: 4 This Week
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  • 4
    Simple DirectMedia Layer

    Simple DirectMedia Layer

    Simple Directmedia Layer

    Simple DirectMedia Layer is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award-winning catalog and many Humble Bundle games. SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
    Downloads: 14 This Week
    Last Update:
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  • 5
    Pygame

    Pygame

    Set of Python modules designed for writing video games

    Pygame is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. Like SDL, pygame is highly portable and runs on nearly every platform and operating system.
    Downloads: 240 This Week
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  • 6
    SDL_Bgi

    SDL_Bgi

    Graphics library (GRAPHICS.H) for C, C++, WebAssembly, and Python.

    SDL bgi is a graphics library (GRAPHICS.H) for C, C++, WebAssembly, and Python. It's based on SDL2 / SDL3 and it's portable on many platforms. SDL_bgi is functionally compatible with the original BGI in Turbo C and Borland C++, and also with another implementation, WinBGIm. In addition, SDL_bgi provides extensions for ARGB colours, mouse support, vector fonts, and multiple windows.
    Downloads: 44 This Week
    Last Update:
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  • 7
    libctru

    libctru

    Homebrew development library for Nintendo 3DS/Horizon OS user mode

    Library for writing user mode ARM11 code for the 3DS (CTR) This library aims to provide the foundations necessary to write 3DS Homebrew, and straightforwardly access the different functionalities provided by the 3DS operating system. It is not meant to provide higher-level functions; to put things in perspective, the purpose of libctru would be to sit between the OS and a possible port of SDL rather than replace it. libctru is just a library and needs a toolchain to function. devkitARM (created by devkitPro) is the officially supported ARM cross-compiling toolchain, which provides the framework necessary to supply a usable POSIX-like environment, with working C and C++ standard libraries; as well as the tools required to compile homebrew in the 3DSX format, and assemble GPU shaders. ...
    Downloads: 10 This Week
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  • 8

    scheme48-sdl

    scheme48 with SDL bindings (1.2)

    Downloads: 0 This Week
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  • 9
    dhewm 3

    dhewm 3

    dhewm 3 main repository

    ...It’s known to work on Windows, Linux, macOS, FreeBSD, OpenBSD and AROS, but it should work on (or be easily portable to) any system that supports OpenGL 1.4 with ARB shaders, SDL and OpenAL. Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via OpenAL Softs EFX support), has much better support for widescreen resolutions and has 64bit support. It only supports old Mods if they either don’t require their own game DLL or have been ported to dhewm3. ...
    Downloads: 4 This Week
    Last Update:
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  • 10
    dub

    dub

    Package and build management system for D

    DUB is the official package and build manager for the D programming language, providing a comprehensive solution for managing D projects. It handles package dependencies, project building, and offers a central package registry at code.dlang.org. DUB supports both JSON and SDL configurations, catering to various developer preferences and facilitating seamless project management.​
    Downloads: 1 This Week
    Last Update:
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  • 11
    Box64

    Box64

    Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux

    Box86 lets you run x86 Linux programs (such as games) on non-x86 Linux systems, like ARM (the host system needs to be 32bit little-endian). Because box86 uses the native versions of some “system” libraries, like libc, libm, SDL, and OpenGL, it’s easy to integrate and use with most applications, and performance can be surprisingly high in some cases. Many games already work without much tweaking, for example: WorldOfGoo, Airline Tycoon Deluxe, and FTL. Many of the GameMaker Linux games also run fine. (There’s a long list, among them are Undertale, A Risk of Rain, or Cook Serve Delicious.) ...
    Downloads: 172 This Week
    Last Update:
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  • 12
    mGBA

    mGBA

    mGBA Game Boy Advance Emulator

    ...The architecture is written in C and focuses on precise hardware emulation, including CPU timing, graphics rendering, and audio output, which are essential for compatibility with a wide range of games. It includes multiple frontends such as Qt for a full graphical interface and SDL for lightweight usage, giving users flexibility depending on their environment.
    Downloads: 3 This Week
    Last Update:
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  • 13
    CAVA

    CAVA

    Cross-platform Audio Visualizer

    Turn your phone or tablet into a fantastic audio viewer. Easy to use and customize. Choose from several preset settings of incredible colors or create your own. CAVA is a bar spectrum audio viewer based on my own open source project with the same name. Take the audio from the device's microphone and visualize the amplitude of the different frequencies as bars on the screen. Each bar represents a certain bandwidth of low to high frequencies. The leftmost bar starts at 50 Hz and the rightmost...
    Downloads: 37 This Week
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  • 14
    PortableGL

    PortableGL

    An implementation of OpenGL 3.x-ish in clean C

    PortableGL is a single-header, software-only implementation of a subset of OpenGL (specifically the GL 2.1 pipeline), designed to run entirely on the CPU. This lightweight graphics library allows OpenGL-style rendering without GPU acceleration, making it ideal for educational use, debugging, embedded systems, and retro-style software rendering. Because it mirrors OpenGL syntax and design, it can act as a drop-in CPU renderer for testing or deploying 3D graphics on platforms without GPU support.
    Downloads: 8 This Week
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  • 15
    A bunch of modules built on top of the SDL-Libary to allow easy use of OpenGL with SDL. The basis is a 'Game-Loop' which allows real-time animation easily. Examples for turn based games with animation is provided - too. Includes examples for usage.
    Downloads: 3 This Week
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  • 16
    GLSMAC

    GLSMAC

    Open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri

    glsmac is a compact C99 library designed to simplify OpenGL development on macOS by creating a minimal, no-dependency window and OpenGL context setup. It uses only macOS's native APIs (Cocoa and Core OpenGL) without relying on third-party frameworks like GLFW or SDL. This makes it ideal for developers who want tight control over their OpenGL projects, need a lightweight setup for demos or testing, or are writing small graphical utilities without overhead. The code is short, self-contained, and easy to understand, serving as both a useful tool and educational resource.
    Downloads: 5 This Week
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  • 17
    Yampa

    Yampa

    Functional Reactive Programming domain-specific language

    Yampa is a Functional Reactive Programming (FRP) library for Haskell, specifically designed for modeling hybrid systems that involve both continuous and discrete time behaviors, such as games, simulations, robotics, and reactive systems. Based on the concept of signal functions, Yampa offers a declarative way to model time-varying values and their transformations, making it easier to manage complex time-based logic without resorting to imperative state management. It is grounded in strong...
    Downloads: 3 This Week
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  • 18
    Riley's Graphics library FrameWork

    Riley's Graphics library FrameWork

    A cross platform lightweight single-header simple-to-use library

    RGFW (Really Good Framework) is a lightweight, C-based windowing and input library designed to be a minimal alternative to frameworks like GLFW or SDL. It supports OpenGL context creation, input handling, and simple file dialogs while staying highly portable and dependency-free. RGFW is ideal for developers who want tight control over their environment or want to build cross-platform applications with a tiny footprint. It’s particularly suited to educational, experimental, or embedded graphics projects.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 19
    Ariadne

    Ariadne

    Python library for implementing GraphQL servers

    ...If you are missing or unhappy with something, extend or easily swap with your own. Asynchronous resolvers and query execution. Subscriptions. Custom scalars, enums, and schema directives. Unions and interfaces. File uploads. Defining schema using SDL strings. Loading schema from .graphql files. WSGI middleware for implementing GraphQL in existing sites.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 20
    Boxedwine

    Boxedwine

    Emulator that can run 32-bit Windows programs/games

    ...Instead of relying on a native Linux system, it creates a fully self-contained execution environment that allows Windows binaries to run on platforms such as macOS, Linux, Windows, and even web browsers via WebAssembly. The project is written primarily in C++ and leverages SDL for graphics and input handling, providing a flexible runtime capable of supporting a wide range of applications. It supports both 16-bit and 32-bit Windows programs, along with graphics APIs such as OpenGL, Direct3D, and Vulkan for rendering. One of its key innovations is portability, as it can run in environments that traditionally cannot support Wine, including browser-based deployments. ...
    Downloads: 8 This Week
    Last Update:
    See Project
  • 21
    box86

    box86

    Linux Userspace x86 Emulator targeted at ARM Linux devices

    Box86 lets you run x86 Linux programs (such as games) on non-x86 Linux systems, like ARM (the host system needs to be 32bit little-endian). Because box86 uses the native versions of some “system” libraries, like libc, libm, SDL, and OpenGL, it’s easy to integrate and use with most applications, and performance can be surprisingly high in some cases. Many games already work without much tweaking, for example WorldOfGoo, Airline Tycoon Deluxe, and FTL. Many of the GameMaker Linux games also run fine. (There’s a long list, among them are Undertale, A Risk of Rain, or Cook Serve Delicious.) ...
    Downloads: 5 This Week
    Last Update:
    See Project
  • 22
    Graphene

    Graphene

    GraphQL in Python Made Easy

    Graphene is a Python library for building GraphQL APIs fast and easily, using a code-first approach. Instead of writing GraphQL Schema Definition Langauge (SDL), Python code is written to describe the data provided by your server. Graphene helps you use GraphQL effortlessly in Python, but what is GraphQL? GraphQL is a data query language developed internally by Facebook as an alternative to REST and ad-hoc webservice architectures. With Graphene you have all the tools you need to implement a GraphQL API in Python, with multiple integrations with different frameworks including Django, SQLAlchemy and Google App Engine.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 23
    CGL

    CGL

    CGL (C Game Library) is a multipurpose library

    cgl is a compact, header-only C graphics library for 2D drawing operations using software rendering. Designed for simplicity and portability, cgl allows rendering of primitives such as lines, circles, triangles, and text to an in-memory framebuffer, which can then be displayed with any platform-dependent backend. It’s ideal for building custom engines, retro-style games, GUIs, or educational demos where GPU acceleration is not required. Its small footprint and lack of external dependencies...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 24

    SDL-1.2.5.rogue

    SDL 1.2.5 compiled for IRIX 6.5

    Downloads: 0 This Week
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  • 25
    GraphQL Kotlin

    GraphQL Kotlin

    Libraries for running GraphQL in Kotlin

    ...GraphQL Kotlin is built on top of grahpql-java as it can be easily extended with additional functionality and this implementation has been used and tested by many users. The most common way to create the schema in graphql-java is to first manually write the SDL file. Then write the runtime code that matches this schema to build the GraphQLSchema object. This means that there are two sources of truth for your schema and changes in either have to be reflected in both locations. As your schema scales to hundreds of types and many different resolvers, it can get more difficult to track what code needs to be changed if you want to add a new field, deprecate or delete an existing one, or fix a bug in the resolver code. graphql-kotlin-schema-generator aims to simplify this process by using Kotlin reflection to generate the schema for you. ...
    Downloads: 3 This Week
    Last Update:
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