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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to 13: gljDestroy failed (free) =&gt; Memory leaks in gl4java 2.8.0.8</title><link href="https://sourceforge.net/p/gl4java/bugs/13/" rel="alternate"/><link href="https://sourceforge.net/p/gl4java/bugs/13/feed.atom" rel="self"/><id>https://sourceforge.net/p/gl4java/bugs/13/</id><updated>2005-07-11T14:02:54Z</updated><subtitle>Recent changes to 13: gljDestroy failed (free) =&gt; Memory leaks in gl4java 2.8.0.8</subtitle><entry><title>gljDestroy failed (free) =&gt; Memory leaks in gl4java 2.8.0.8</title><link href="https://sourceforge.net/p/gl4java/bugs/13/" rel="alternate"/><published>2005-07-11T14:02:54Z</published><updated>2005-07-11T14:02:54Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net53cfc8ab97e7f47d07e7880081a9fd544ec10e75</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;At the end of the OpenGL usage, the error message is &lt;br /&gt;
always reporeted in my JBuilder debug monitoring view &lt;br /&gt;
panel (print to screen): gljDestroy failed (free).&lt;/p&gt;
&lt;p&gt;If I open and close the image processed a few times, &lt;br /&gt;
this error message will show the same number of times. &lt;br /&gt;
Eventually, my applicaiton java program will either &lt;br /&gt;
complain "Out of memory" or quit (crash) w/o warning.&lt;/p&gt;
&lt;p&gt;Therefore, I would strongly suggest that the gl4java &lt;br /&gt;
developers to fix this problem.&lt;/p&gt;
&lt;p&gt;Thanks.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>