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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to 13: gljDestroy failed (free) =&gt; Memory leaks in gl4java 2.8.0.8</title><link>https://sourceforge.net/p/gl4java/bugs/13/</link><description>Recent changes to 13: gljDestroy failed (free) =&gt; Memory leaks in gl4java 2.8.0.8</description><atom:link href="https://sourceforge.net/p/gl4java/bugs/13/feed.rss" rel="self"/><language>en</language><lastBuildDate>Mon, 11 Jul 2005 14:02:54 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/gl4java/bugs/13/feed.rss" rel="self" type="application/rss+xml"/><item><title>gljDestroy failed (free) =&gt; Memory leaks in gl4java 2.8.0.8</title><link>https://sourceforge.net/p/gl4java/bugs/13/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;At the end of the OpenGL usage, the error message is &lt;br /&gt;
always reporeted in my JBuilder debug monitoring view &lt;br /&gt;
panel (print to screen): gljDestroy failed (free).&lt;/p&gt;
&lt;p&gt;If I open and close the image processed a few times, &lt;br /&gt;
this error message will show the same number of times. &lt;br /&gt;
Eventually, my applicaiton java program will either &lt;br /&gt;
complain "Out of memory" or quit (crash) w/o warning.&lt;/p&gt;
&lt;p&gt;Therefore, I would strongly suggest that the gl4java &lt;br /&gt;
developers to fix this problem.&lt;/p&gt;
&lt;p&gt;Thanks.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Mon, 11 Jul 2005 14:02:54 -0000</pubDate><guid>https://sourceforge.net53cfc8ab97e7f47d07e7880081a9fd544ec10e75</guid></item></channel></rss>